| 
  • If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • You already know Dokkio is an AI-powered assistant to organize & manage your digital files & messages. Very soon, Dokkio will support Outlook as well as One Drive. Check it out today!

View
 

Game and Simulation Foundations

Page history last edited by Kathy Van Vleet 5 years, 2 months ago

Hello World!

Welcome to Gaming 1 - Game and Simulation Foundations

 

My email address is Kathy.vanvleet@marion.k12.fl.us

My school website is https://www.marionschools.net/Domain/13396 

The online textbook is accessible through your Marion County desktop. Look in the Course and Schedule app.

 

Gaming 1 Semester Exam Study Sheet

  • 8 points Extra Credit given if all 4 chapters are completed.
  • 4 points given if any two chapters are completed.
  • 2 points given if any one chapter is completed. 

 

 

Date

Assignment Description

 

Due Date

12/13-14

Block Day

Bell Work:

Last Lecture

 

Classwork:

  1. Finish Sky and Sky tile
  2. Begin Rock and Rock tile
  3. Make a background for your own game. 
 
12/12

Bell Work:

Update Ch. 4 Notes 

 

Classwork:

  1. Follow the directions for Sky, but make a rock instead. Save to Texture folder
  2. Make any other environment background you would like - jungle, desert, ocean, etc.
  3. Now make a texture background for your game. What does it need to look like? 
  4. Save all textures to your Texture folder. 

 

 
12/11

Bell Work;

Gaming 1 Semester Exam Study Sheet

  • 8 points Extra Credit given if all 4 chapters are completed.
  • 4 points given if any two chapters are completed.
  • 2 points given if any one chapter is completed. 

 

Classwork:

Creating a Sky Texture

  • Follow the directions to create a sky texture in Photoshop.
  • When completed, save to your Texture folder in OneDrive.

 

 
12/10

Last Lecture

Chapter 4 Notes: Table

 

 
12/6

EQ: Should I use a compressed image in my game?

I will examine how compression affects raster and vector graphics.

Standard: 18.03: Identify and discuss popular world building tools. 

 

Bell Work:

  • Last Lecture 
  • Open Ch. 4 notes

 

Classwork:

Add to Ch. 4 Notes

 

 

 

 
12/5

Complete Photoshop compression

You should have these images saved:

  1. Rainbow original
  2. rainbow 50
  3. rainbow 25
  4. rainbow 13
  5. rainbow 7
  6. rainbow 4
  7. rainbow 2
  8. rainbow 1 
 
12/4

EQ: What is the difference between Raster and Vector graphics?

I will examine how compression affects raster and vector graphics.

Standard: 18.03: Identify and discuss popular world building tools. 

 

Bell Work:

  • Last Lecture 
  • Open Ch. 4 notes

 

Classwork:

  1. Compress images using Photoshop and Illustrator
  2. Compare and contrast the file sizes, image quality, image clarity, and acceptability for game design use. 
  3. Use this image to compress in Photoshop from 100% to 1% quality 

 

 
12/3

EQ: What is the difference between Raster and Vector graphics?

I will examine how compression affects raster and vector graphics.

Standard: 18.03: Identify and discuss popular world building tools. 

 

Bell Work:

  • Check Skyward for missing work. 
  • If I have something marked missing, be sure it is saved to the correct folder.  
  • Put your name on the board when you turn something in.

 

Classwork:

  1. Compression (Chapter 4 notes p. 132-134)

 

 
11/28

EQ: What is the difference between Raster and Vector graphics?

I will use Paint and Illustrator to examine the difference between graphic types.

Standard: 18.03: Identify and discuss popular world building tools. 


 
11/27

EQ: How can I create artwork for my own game?

I will use PowerPoint to create the rest of the scenes for my game.

Standard: 15.01: Identify, categorize, and discuss art and animation tools commonly used in game design.

 

Bell Work:

  • Finish Slide 5 from yesterday
  • Finish adding the Case Study notes (p. 125) to your Ch. 4 notes. 

Classwork:

  1. Go to WP-Logo-400x400.jpg 
    1. Copy/paste the WP logo into Paint.
    2. Select, enlarge image. 
  2. Image Properties
    1. Clarity
    2. Pixelated
    3. Interpolation
    4. Dithering
    5. Native poles

 

 
11/26

EQ: How can I create artwork for my own game?

I will use PowerPoint to create the first scene and title screen for my game.

Standard: 15.01: Identify, categorize, and discuss art and animation tools commonly used in game design.

 

Bell Work:

  • Open your Ch. 4 notes.
    • Look at the Heading 1 "Scene" and any notes in this section.
    • Below existing notes, add a Heading 2 named "Case Study: Composing a Scene."
    • Take notes as you read the selection below.
  • Read the Case Study on p. 125 "Composing a Scene."
    • Remember to take notes.

 

Classwork:

  1. In your PowerPoint Storyboard add a new "Blank Layout" slide (slide5).
  2. Create a reasonably close idea of how your opening title screen will look.
    1. Use the color palette you decided on. (See slide 2 for this info.)
    2. Create a background.
    3. Create at least 2 backdrop objects.
    4. Create the title text for your game. (If your game doesn't have a title yet just use "Name of my game" for the text.)
    5. Create a sub-title that names you as the game creator.

 

 

11/15-16

Block Day

EQ: How can I create artwork for my own game?

I will use Adobe Illustrator to create the avatar for my game.

Standard: 15.01: Identify, categorize, and discuss art and animation tools commonly used in game design.

 

Bell Work:

Is there anything you need to move to your Ch. 4 folder? Move it today, because you will have new seats after Thanksgiving.

Many of you need to complete items. DO THIS FIRST before moving on to today's work. Put your name on the board if you have something for me to re-grade.

  • Storyboard
  • Driving game Review Questions from last week
  • Chapter 4 notes questions from yesterday.

 

When all your bell work is complete, open Illustrator.

 

Classwork:

  1. Draw a robot using simple shapes. Save as robot to your Chapter 4 folder.
  2. Some examples are shown below. Draw at your proficiency level.
  3. Use this Adobe website to help you draw the first robot.
  4. Once you are comfortable with Illustrator, begin drawing the avatar for your game. 
    1. You may use simple shapes as below.
    2. If you are more accomplished at Illustrator and drawing, you may use the pen or other tools to draw your player character.
    3. Save as avatar to your Ch. 4 folder.

 

 

 
11/14

EQ: How can I create artwork for my own game?

I will use Adobe Illustrator to create a color palette for my game.

Standard: 15.01: Identify, categorize, and discuss art and animation tools commonly used in game design.

 

Bell Work:

Open Adobe Illustrator. This software takes a long time to open, so be patient.

Open your Chapter 4 folder.

  1. While Illustrator is opening, open your Ch. 4 notes.
  2. Drag/drop your Driving Game items into the Ch. 4 folder 
    1. Drag your vehicle
    2. Drag your driving course
    3. Drag  Driving Game.mfa
    4. Drag Driving Game.001 

If you do not have both .mfa and .001 files, drag what  you do have.

 

Classwork:

  1. Chapter 4 notes
    1. Read the Case Study on p. 131, entitled Digital Color Models.
    2. In your chapter 4 notes, find the section called Image Properties.
      1. Add a Heading 2 named Digital Color Models.
      2. Copy/Paste/Answer these questions under the Heading 2:
        1. What are two common digital color models?
        2. In the color models names, for what do each of the letters stand?
        3. Bit depth determines ______. 
        4. Black is represented as __, __, __ in one color model.
        5. In the other color model, black is created by ____.
        6. White is represented as __, __, __ in one color model.
        7. In the other color model, white is created by ____.
  2. Go to https://helpx.adobe.com/illustrator/using/adobe-color-themes.html
    1. We will be learning how to make a color theme (color palette) in Illustrator.
    2. In Illustrator, click Create New, then Create. Be patient!
      1. In Illustrator, select Window > Color Themes.
    3. On the Adobe website, scroll down to Step 1 under Explore Color Themes and discover some cool themes!
    4. Move on to Create (we will not save today)
    5. After you create the theme (color palette) you want for your game, take a screenshot (snip). Copy/Paste into your chapter 4 notes under the Cheat Code Color Palette. 

 

 
11/12 -11/13

EQ: How can I create my own game?

I will use PowerPoint to create a Storyboard for my game.

Standard: 24.02: Organize ideas and communicate oral and written messages appropriate for the game development industry environment.

 

Bell Work:

  • Review Chapter 4 Notes and Vocab
  • Add info to notes
    • Perspective - give examples of games with first, third, and changeable perspectives
    • Scenes - discuss differences between active object, backdrop object, and background
    • Storyboard - write at least 2 important facts from this section

Classwork: 

  1. Think of an idea for your own game.
  2. Create a storyboard in PowerPoint: Go to your OneDrive, Ch. 4 folder. New -> PowerPoint
    1. Title slide (use the default title slide layout)
    2. Slide 2: Scene 1 (use the Title and Content slide layout)
      1. Setting
        1. Place - describe briefly
        2. Time (past, present, future?)
        3. Color Palette 
      2. Character briefly describe
      3. Action what is the main thing that will happen first?
    3. Slide 3: Scene 2 (use the Title and Content slide layout)
      1. Setting 
      2. Character 
      3. Action 
    4. Slide 4: Scene 3 (use the Title and Content slide layout)
      1. Setting
      2. character
      3. action AND... 
      4. Include a victory condition - what does the player have to do to win?
 
11/5 - 11/9

EQ: What tools are available to help me draw a character for my game?

I will use a Wacom tablet and MS Paint to draw a character for my game.

Standard: 15.01: Identify, categorize and discuss art and animation tools commonly used in game design. 

 

EQ: What tools are available to create and code a game?

I will create a game using Games Factory 2 game engine..

Standard: 18.03: Identify and discuss popular world building tools  

 

Bell Work:

  • Check your Last Lecture writing prompts.
    • If you are missing any, take a few minutes to complete them.
  • Catch up on your Driving Game.
  • If your vehicle has white on it, change it to a different color. We will be making white the transparent color when we import it into Games Factory. 

 

Classwork:

Making your Driving Game

Setting the Image Size

Steps 1-4

Adding a Road

Steps 5-19

Adding the Background to a Game

Steps 20-34

 Adding a Player Character

Steps 35-36 are changed: You will import your own vehicle. Use white for transparency.

Then continue with 37-40. "Jeep" refers to  your player character.

Adding Obstacles

Steps 42-46 Use any road vehicle for "Jeep2" and give it an appropriate name. 

Making it Scroll

Steps 47-54

Setting the Course

Begins on p. 177-178.

Then do steps 55-58

Victory Condition

Steps 59-64

Adding Improvements (if time permits)

See bullets pp. 179-180

 

Open a Word Document in Ch. 4 folder. 

Answer the 5 questions below.

Save as Driving-Game-Review-Questions.

Be sure it is in the Ch.4 folder in OneDrive.

 

Driving Game Review Questions:

  1. What happens if you do not "seal" a drawn shape before you fill it with color?
  2. What was the user interface for the driving game?
  3. What event setting allows the visible playing area to show different areas of the game frame?
  4. For a tree to act like a solid backdrop object, what runtime option needs to be set?
  5. Which button allows the designer to test play the entire game?

 

This game and Word Document are due at the end of class on your block day. 

 

11/1

11/2

Block Day

Bell Work:

Last Lecture - open your writing prompts

Make a vehicle for your driving game.

  • Use the Wacom tablet
  • Use simple shapes - rounded rectangle, ellipse, etc.
  • Save as a png file: vehicle.png to the desktop.

 

Classwork:

Use the directions for Activity 5-5 to create a background for a driving game.

  1. Use the Paint program on your computer..
  2. Use the Wacom tablet.
  3. Save to the desktop as a 24-bit bitmap file:  Driving Course .bmp
 
10/31

EQ: What tools are available to help me draw a character for my game?

I will use a Wacom tablet and MS Paint to draw a character for my game.

Standard: 17.01: Use a number of computer tools to enhance and ease game programming and artistry.

 

Bellwork: Explore the Wacom tablet

https://www.youtube.com/watch?v=gXBt9XImEL0 

 

Classwork:

In MS Paint, create a top-down vehicle size 300 x 300 pixels

 
10/30

EQ: What is perspective in a video game?

I will take notes about and discuss various visual designs for four visual perspectives (first-person, second-person, third person, changeable perspective).

Standard 28.01: Identify, define, and discuss professional game design and analysis terminology appropriate for internal and external communications in a game design environment.

 

Classwork:

Read the section "Perspective" in the textbook (pp. 118-123) and add the important concepts to your notes. You may work with your partner to ensure your notes are complete.

 

 
10/29

EQ/I will/ Standards: see 10/18

 

Classwork:

Finish Fruit Explosion

 
10/22 - 10/26

EQ/I will/ Standards: see 10/18

 

Classwork:

Monday, Tuesday: Continue Fruit Explosion

 

Wednesday:

  • Using your notes and textbook, correct your Ch. 3 Test. DO NOT remove the red, green, or yellow markings. Just select or type in your new answer and highlight it with the bright blue highlighter.
    • NOTE: I threw out question 14. 
    • You will earn back half the points if you correct the test. For example, if you originally missed 10 points and you fix them all, you will gain 5 points to be added to your previous score.
    • If you do not have a grade for the test, but the test is in your Ch. 3 folder then please re-share the Gaming 3 folder. Somehow the system has deleted the links to some of the folders. (Technology! Can't live with it, can't live without it!) Then continue checking your answers with the textbook, and highlight any changed answers with the bright blue highlighter.
  • If you did not take the Ch. 3 test yet, study today and plan to take it on your block day. Use this activities website to help you study. 

 

Thursday/Friday: Fruit Explosion

 
10/18

EQ: What game engines can I use to create a game?

I will use Games Factory 2 to create a new game.

Standard 17.02: Use a game engine to create a playable game.

 

Bell Work:

New seats, new partners.

Last Lecture - please open

 

Classwork:

Complete setting up Ch. 4 notes. 

Games Factory 2 - Fruit Explosion

 
10/17

Chapter 3 test

 

 

10/16

Tuesday

EQ: What moral standards does the gaming industry use to assist with consumer choices?

I will take notes about the ESRB's rating and content descriptor standards.

Standard 25.03: Compare and contrast government and industry content regulation and industry ratings of video games.

 

Bell Work:

Check your Ch. 3 Notes - they should be complete through p. 105 (How Computers Changed the Game)

Classwork:

Video Game Ratings

 

Review Chapter 3 - evolution of the game

Review Video_game_design_history_Review

Kahoot

Chapter 3 TEST tomorrow 

 

 

10/11-12

Block Day

Bell Work:

Last Lecture - open your writing prompts

Open your Ch. 3 Notes

Classwork:

Presentations!

Add information to notes for Ch. 3.

 
10/8

Today we will continue presentations on the generations of video games and consoles.

Open your chapter 3 notes, please.

 

10/4-10/5

Block Day

 

Bell Work:

Last Lecture - open your writing prompts

Open your Ch. 3 Notes

Try one of the exercises here

 

Classwork:

Presentations!

 
10/2 -3

EQ: What are some of the significant trends in game development over the past twenty years?

I will create a PowerPoint detailing the eight generations of video game development.

Standard 49: Demonstrate leadership and teamwork skills needed to accomplish team goals and objectives.

Standard 20.03: Explain the historical timeline of electronic games, marking the significant highlights in their evolution.

 

 

Classwork:

Monday, Tuesday: Continue working as a team on the Chapter 3 "Video Game Beginnings" PowerPoint

Wednesday: Finish the PowerPoint. Practice your presentation with your group.

NOTE: Presentations will be toward the end of the block day.

 

 

10/1

 

EQ: How can my partners and I collaborate to present information to the class?

I will: co-develop and co-present a shared PowerPoint slide show about a specific generation in the video game industry timeline.

Standard 16.02: Employ technological tools to expedite workflow including word processing, databases, reports, spreadsheets, multimedia presentations, electronic calendar, contacts, email, and internet applications.

Standard: 20.03: Explain the historical timeline of electronic games, marking the significant highlights in their evolution.

Standard 60.03: Employ collaborative/groupware applications to facilitate group work.

 

 

Bell Work:

  • I graded your Maze games. See the paper rubric for details.

 

Classwork:

Continue working as a team on the Chapter 3 "Video Game Beginnings" PowerPoint

Recall Randy's Last Lecture presentation - just a few words, lots of images. This is a good rule to follow.

Project managers: consider these and other slides to include: 

  • dates
  • people
  • vocab words and Cheat Codes
  • Important technological developments
  • consoles for your assigned generation
  • popular games for your assigned generation 
  • interesting stories
  • images (you might need captions) 
 
9/27-28

Bell Work:

  • Did you share your Maze game to the studio? 
  • If you have not done so already, please download Last Lecture writing prompts and save as Last Lecture to your Gaming 1 folder on OneDrive.
  • Last Lecture Chapter 2
  • If you are missing a test or other work - today is the last chance to make up anything for Chapters 1 and 2. No work will be accepted after today. 

 

Classwork:

  • Chapter 3 - set up  notes
  • Evolution of the game
  • Video Game Beginnings p. 93 
Ploor Chapter 2 test
 
9/24-26

EQ/I will/Standard: See 9/20

 

Bell Work:

Download Last Lecture writing prompts

Save as Last Lecture to your Gaming 1 folder on OneDrive.

Last Lecture readings

 

Classwork:

Continue working on your Maze game. This project is due at the end of class on Wednesday.

Be sure to follow all directions given below.

 

9/20 - 21

Block Day

EQ: What steps are needed to create a character for a game?

I will use Scratch to design a character for a maze game.

Standard 32.03: Develop design plans, for example, character sketches, documentation and storyboards for proposed games.

 

Classwork:

Use Scratch to make a character AND a maze game that follow a theme (Game Environment).

Criteria:

  1. The game must include a character that you make "from scratch" in the design area of the software. You may not modify an existing character.
  2. Your maze must include enough passageways that a solution is not obvious just by looking at the maze.
  3. The maze must have obstacles or hazards that could cause a Game Over scenario (Rules)
  4. Title and directions on the first screen.
  5. Victory and Game Over appear on the maze - not separate screens. (Victory Condition)

 

The most important things I will be looking for are:

  • Theme is carried out throughout every aspect of the game.
  • Character is your original work.
  • Game works completely and is winnable.

File Name: last_name Maze 

 
9/19

Bell Work:

NO TALKING!

  • You may open your test and finish.
  • You may fix anything marked wrong.
  • You may ONLY use your notes to help you. Do not use the textbook.

 

Classwork:

Outline the notes for Chapter 3. 

Begin taking notes.

Save to your Ch. 3 folder in OneDrive. File name: Chapter 3 notes

 
9/18

Bell Work:

  • NOTE: All late Dodge games will now be assessed a 5 point late fee.
  • Review Chapter 2
  • Open Kahoot

 

Classwork:

Kahoot review

Test on Ch. 2

 

 
9/17

EQ: What is the relationship between game designers, game distributors, and game marketers?

I will create a Word document that shows my understanding of the workings of the game industry.

Standard 22.01: Identify, define and discuss the different ways games are funded, marketed and sold.

23.01: Discuss the relationships between publishers, developers, distributors, marketers, and retailers.

 

Bell Work:

  • Check Skyward for your Dodge game grade.
  • If Skyward shows a zero and "missing" it's likely you didn't share the project to the studio.
  • If you share the project today, put your name on the board and I will grade it.

 

Classwork:

Complete your Chapter 2 notes

Kahoot review

 

Homework:

Finish Marketing Tools, Unique Selling Point, and Marketing Effort in your Chapter 2 notes.

 

Test on Ch. 2 on Tuesday.

 
9/10 - 9/14

EQ: What is a way I can communicate with my teacher outside of school hours?

I will sign up for Remind if I possibly can.

Standard: Career Ready Practices #4: Communicate clearly, effectively, and with reason.

 

Bell Work:

9/10: Sign up for Remind.

9/11: Check Skyward. Alert me if you think there are errors.

 

Remind codes:

Text the following code to 81010. (You must include the @ sign.)

Period 1: @p1game

Period 2: @p2game

Period 5: @p5game

 

Classwork:

Continue with Dodge project. This is due at the end of your Block period this week.

  • By now you should have the following items completed:
    • Background that helps set the theme for the game.
    • Title screen
    • Instruction screen
    • Your avatar is moving back and forth across the stage in response to left- and right-arrow keys, bouncing on edges.
    • Created the good guys and bad guys that fall from the top of the stage.
  • Next steps:
    • Code the bad guys to spawn from random locations on the X axis, at random times .
    • Code the good guys the same way, but your time interval may be different. 
    • Code the result of collisions with good guys and bad guys.
    • Create a scoring, health, and/or timing system.
    • Create a victory screen
    • Create a play again screen

 

Periods 1 and 5: Your game is due today (Thursday) at 11:30 AM.

Period 2: Your game is due Friday at 11:30 AM.

 

Thursday

9/13

or

Friday

9/14


9/6-9/7

Block Day

EQ: How can my partner and I share information about our game?

I will contribute to a shared document to brainstorm ideas for a game.

Standard: Career Ready Practices #12: Work productively in teams while using cultural/global competence.

Standard: 24.03: Explore and discuss methods of communications and scheduling for design teams.

 

Bell Work:

Open your shared document called Dodge Brainstorm

Continue to add ideas to the document.

Once you and your partner decide what type of game world, avatar, good guys and bad guys you want, highlight these ideas in green on your Brainstorm document.

 

Classwork:

Dodge project

Each team member will create a separate Dodge game, based on the group decisions.

You may share assets through the backpack in Scratch.

 

Change the file name to your last name Dodge.
 

 

Share with your class studio.

 

Add credits as needed to thank others who helped you.

 

Other details:

  1. Title screen
  2. Instruction screen with RULES
  3. Background to create a GAME ENVIRONMENT
  4. Avatar mimics the GAME ENVIRONMENT theme
  5. Avatar moves only horizontally across the frame. You decide the UI (user interface).
  6. Avatar cannot shoot. He may only move.
  7. Avatar must try to avoid bad guys, and catch good guys.
  8. Bad guys mimic the GAME ENVIRONMENT theme
  9. Bad guys fall from top of frame from random locations and at random time intervals.
  10. Good guys mimic the GAME ENVIRONMENT theme
  11. Good guys fall from top of frame from random locations and at random time intervals.
  12. Scoring and/or health system that adds and subtracts depending on what the avatar touches. 
  13. VICTORY CONDITION
  14. Victory screen
  15. Game Over or Try Again screen (if game is not won)

 

Some code that may help you:

 

 

 

Thursday

9/13

or

Friday

9/14

 

Project is due on your class block day.

9/5

EQ: What are the different gaming genres and how do they differ from themes?

I will research, compare, and categorize the different gaming genres.

Standard 18.0:  Categorize the different gaming genres.

Standard 20.03: Explain the historical timeline of electronic games, marking the significant highlights in their evolution.

 

Bell Work:

  1. Review Ch. 2 notes and compare to textbook.
  2. Add any missing information to your notes.
  3. We will continue "Video Games" section today

 

Classwork:

Begin planning the next game - a "Dodge" type game.

 
9/4

EQ: What are the different gaming genres and how do they differ from themes?

I will research, compare, and categorize the different gaming genres.

Standard 18.01:  Categorize the different gaming genres.

 

Bell Work:

  1. Get to know your new shoulder partner.
  2. Review Ch. 2 notes and compare to information in the textbook pp. 53-60.
  3. Add any missing information to your notes.

 

Classwork:

Ch. 2 notes - Video Games section

 

 

8/30

Block Day

EQ: What are the different gaming genres and how do they differ from themes?

I will research, compare, and categorize the different gaming genres.

Standard 18.01: Research, compare and categorize the different gaming genres.

 

Bell Work:

Review Ch. 1 test

Find missing assignments and put in the Ch.1 folder on OneDrive

 

Classwork:

Set up Ch. 2 notes

Ch. 2 Introductory PowerPoint

YouTube video on some gaming genres

Use this genre worksheet to research various gaming genres.

 

 
8/29

EQ: How is feedback commonly given in the gaming industry?

I will provide Plus/Delta feedback to other designers.

Standard 45.07: Describe conventional techniques of positive feedback.

 

Gallery Walk

NOTE: Wack-a-mole game will not be graded. This was a practice exercise to introduce many of the students to a gaming engine with which they were not familiar.

 

8/28

Tuesday

Chapter 1 test

You will download the test to your desktop and save as lastname_Chapter1Test.

After completing and saving the test, remember to move it to the Chapter 1 folder on OneDrive.

 

Continue working on your Scratch game. See yesterday's assignment to be sure you finish everything required.

 

 

8/27

Monday

EQ/I will/Standards: See 8/22

 

Bell Work:

If you have not already done so, share your Gaming 1 folder with me.

  • Go into One Drive but do not open the Gaming 1 folder.
  • Right-click on Gaming 1 folder.
  • Share
  • Type in my email address Kathy.vanvleet@marion.k12.fl.us
  • Send 

 

Classwork:

The wack-a-mole game is due at the end of the day.

  • Add a title screen
  • Add instructions. What does the player need to do to win? What should the player avoid? 
  • Add a victory screen
  • Be sure the game works - ask someone else to be the Quality Tester. 

Kahoot - Review for Chapter 1 test.

 

 

8/23-24

Block Day

EQ/I will/Standards: See 8/22

 

Bell Work:

Share your Gaming 1 folder with me. 

Your Ch.1 notes are due today. If they are not complete, please finish them.

 

Classwork:

Make your own Wack game based on the group's decisions.

I will help you get started.

 

8/23-24

8/22

 

Wack-a-mole

Game

 

EQ: How can Scratch help me create a game?

I will use animated objects and sound to make a Whack-a-Mole game.

Standards:

17.02: Use a game engine to create a playable game.

17.03: Use animated objects

17.04: Integrate sound and music to enhance the game experience.

17.05: Test and debug game completion.

 

 

Bell Work:

Complete your Profile picture.

Save as lastname_profilePicture to your Ch. 1 folder.

Classwork:

Prepare for making your first game. 

  • Before beginning a game, there are certain things that must be done.
    • One is brainstorming ideas and writing them down.
    • Another is making decisions and eliminating the items you will not be using.
    • Never delete ideas - cross them out instead. You may want to use them later. 

 

Each person makes his/her own game in Scratch.

  1. This will be a one-level wack-a-mole type game.
  2. Decide what you will "wack."
  3. Decide the type of user interface you want.
    1. Mouse?
    2. Keyboard?
  4. Research the stage size you will need for "regular mode." (No scrolling in this game.) 
  5. Decide what the background will look like. Consider that the "mole" will appear from a hidden location.  
  6. Decide what sprite size you will use for the "mole" - not so big it's not a challenge to get the "mole", and not so small it's frustrating to "wack" it. 

 

This game will be saved as lastname_Wack-a-____ (fill in the blank with what you will be wacking)

Share it to your class studio.

The game is due at the end of the school day on which you have me for block.

 

8/23-24
8/21

EQ: What strengths and weaknesses do I possess that make me better suited for specific roles on a design team?

I will create a Word document profile of my self in light of the roles and responsibilities of a design team.

Standard 27.05: Evaluate personal aptitude and skills to match specific employment opportunities.

 

 

Bell Work:

CSMA test (This does NOT count for a grade!)

 

Classwork:

  1. "My Profile Picture" - Using Word, create a collage of images that illustrate things you enjoy.
    1. Use Word Art for your name
    2. Add an image and wrap it tight before adding anything else.
    3. Use no more than 5 images 
    4. Include an image that displays your role on the team, as determined in yesterday's Activity 1-1 result.
    5. Save as lastname_profilePicture to your Ch. 1 folder.

 

 

 
8/20

EQ: What strengths and weaknesses do I possess that make me better suited for specific roles on a design team?

I will answer questions on a strengths/weaknesses survey, and analyze the results in light of the roles and responsibilities of a design team.

Standard 27.05: Evaluate personal aptitude and skills to match specific employment opportunities.

 

Bell Work:

Compare your answers from Activity 1-1 with the textbook's descriptions of the various roles on a design team.

Based on your comparison, for which role are you best suited?

Add this information at the top of Activity 1-1.

 

Classwork:

  1. Textbook discussion of the various roles and jobs on a design team.
  2. Add to notes during the discussion. 
 

8/16-17

Block Day

EQ: What are the roles and responsibilities of video game design team members?

I will identify and define the roles and responsibilities of team members of a video game design team.

Standard 24.01: Identify and define the roles and responsibilities of team members on a video game design team.

 

Bell Work:

Continue with Chapter 1 Notes

 

Classwork:

  1. Textbook access through the MCPS desktop
  2. Textbook Resources  http://www.g-wlearning.com/videogamedesign/9781619602786/student/index.htm  
  3. Wiki access
  4. Download and complete Activity 1-1 Anatomy of a Game Designer 
  5. Check email for invitation to Scratch studio.  

 

 
8/15

EQ: What resources are available to me in this class?

I will create a Scratch account to use during my time in the Gaming CTE courses.

Standard: Common Career Technical Core - Career Ready Practices #11:Use technology to enhance productivity.

Standard 34.02: Identify and discuss popular gaming engines

 

Bell Work:
Turn in forms to the teal basket on the table.

Finish setting up the notes with Heading 1 and Heading 2 styles

 

Classwork:

  1. Setup Scratch accounts  https://scratch.mit.edu/
    1. Username: year of graduation, first 6 of last name, wp 
  2. Continue notes for pp. 16-20
 
8/14

EQ: What resources are available to me in this class?

I will scan the textbook chapter names and headings, and the syllabus, to preview resources I will use in class.

Standard: Common Career Technical Core - Career Ready Practices #7: Employ valid and reliable research strategies.

 

 

 

Bell Work:
Turn in forms to the teal basket on the table.

 

Classwork:

  1. Course overview
  2. Textbook features
  3. Begin Notes for Ch. 1

 

 8/15
8/13 

EQ: What are my responsibilities the first few days of school?

I will complete forms and turn in items requiring a parent/guardian signature.

Standard: Common Career Technical Core - Career Ready Practices #1: Act as a responsible and contributing citizen and employee.

 

Bell Work:

Forms, forms, and more forms

 

Classwork:

School Success PowerPoint

8/14 

 

 

Scratch strategies: https://gettingunstuck.gse.harvard.edu/strategies.html

 

Comments (0)

You don't have permission to comment on this page.